Friday, 14 November 2014

EXP 2: PROGRESS, WEEK 6

WEEK 6 LECTURE:

In this weeks lecture it was interesting to see different materials and how they erode overtime. It was interesting to learn about how safety glass shatters.I wanted to add graffiti into my model, however since my project is underwater, realistically it would dissolve off the concrete. Therefore, graffiti plays no significant role in  my project.



Demonstrating the notion of decay:

I added a fungi, moss type material onto my wood textures, which gives it a more rough, disgusting texture in CryEngine.

Before & After:

I also went back to Crazy bump and made the intensity of all my textures more intense, so that it would look more bumpy in the game engine. 
I moved the shattered pieces inwards, and outwards to give a 3D effect. I like the shadows that it casts. 

No comments:

Post a Comment