Saturday, 30 August 2014
Tuesday, 19 August 2014
WEEK 3: Picturesque
Claude Lorrain. Paisaje de un puerto // Landscape of a
port.
William Gilpin, Observation on the River Wye
Chinese gardens
Humphrey Repton. Attingham in Shropsire. 1798
The Beacon. Staunton Country Park. Lewis
Vulliamy.
Monday, 18 August 2014
WEEK 3
Reflection on Week 3 lecture:
This weeks lecture I found Humphrey Repton's appropriation of nature interesting - trying to make nature look more natural. This lead me into thinking about how my island should be represented. Either as a false idealised version of ature, or a realisticly natural.
This weeks lecture I found Humphrey Repton's appropriation of nature interesting - trying to make nature look more natural. This lead me into thinking about how my island should be represented. Either as a false idealised version of ature, or a realisticly natural.
Friday, 8 August 2014
Thursday, 7 August 2014
WEEK 2
Clean water which contrasts from the grey stone. The stone looks as if it was cut, but is natural.
Manmade, progressive,
A smooth, clean environment,that has been idealised
A wild environment, rigid, growing, revealing Romantic notions
Reflection on Week 2 Lecture:
I found this weeks lecture very interesting, as I like to learn about modern forms of art. I found Christoph Schneiber's work to be inspiring, and I'm considering incorporating his style o f subtly into my island. The absence of humans within his work is also something i'd like to incorporate.
I found this weeks lecture very interesting, as I like to learn about modern forms of art. I found Christoph Schneiber's work to be inspiring, and I'm considering incorporating his style o f subtly into my island. The absence of humans within his work is also something i'd like to incorporate.
Monday, 4 August 2014
Reflection of Week 1 Lecture:
This week Russell introduced us to the world of real-time environments. He showed us the different ways that Cry engine had been used in the industry. I found the previous students work useful, because it gave me a sense of direction. The most influential work he showed was the one with the floating island in space. This inspired me to be more creative and unique in my practical work.,
5 ways to customise Sandbox editor set-up:
1. Set ocean height to 56
2. Set terrain map height: 256
3. Set time of day to 3pm ( creates better lighting/shadows)
4. export to enginge ( to avoid glitches
5. HDR dynamic factor = 1 for dark
5 short cuts:
1. Crtl+G: Game mode
2. Esc
3. F3: Wireframe mode
4. Crtl+ P: Toggles physics on/off
5. Ctrl+left: eyedropper
This week Russell introduced us to the world of real-time environments. He showed us the different ways that Cry engine had been used in the industry. I found the previous students work useful, because it gave me a sense of direction. The most influential work he showed was the one with the floating island in space. This inspired me to be more creative and unique in my practical work.,
5 ways to customise Sandbox editor set-up:
1. Set ocean height to 56
2. Set terrain map height: 256
3. Set time of day to 3pm ( creates better lighting/shadows)
4. export to enginge ( to avoid glitches
5. HDR dynamic factor = 1 for dark
5 short cuts:
1. Crtl+G: Game mode
2. Esc
3. F3: Wireframe mode
4. Crtl+ P: Toggles physics on/off
5. Ctrl+left: eyedropper
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